Aug 12, 2025
Open Call: 3D Artist specialising in Character Modelling & 3D Character Animator
As part of the S+T+ARTS Ec(h)o Residency by Theda Nilsson-Eicke at TUD Dresden University of Technology, we are looking for an experienced 3D Artist specialising in Character Modelling as well as a 3D Character Animator. Ideally based in Berlin, Dresden, or elsewhere in Germany.
3D Artist specialising in Character Modelling:
For a theatrical VR project, we seek a 3D Character Modeller capable of modelling, texturing and rigging a bird, complete with feathers. The bird will be the principal character, and so a reasonable poly count (up to ~400k) is possible. Target render engine is Unity URP. The bird will be animated using combination of Mocap and hand animation.
Tasks:
- Consult with Artistic Director and finalise look
- Select an existing model from the marketplace to use as a starting point
- Model, rig and export to Unity
- Create Unity URP materials and PBR textures
Requirements:
- Experience modelling for real-time
- Experience modelling for Unity and creating Unity materials
3D Character Animator / Mocap:
For a theatrical VR project, we seek a 3D Character Animator capable of realistically animating a bird, complete with feathers. The bird will be the principal character, and so a reasonable poly count (up to ~400k) is possible. Target render engine is Unity URP. Mocap will be used to capture principal performance and then modified and augmented by hand. Estimated animation duration: approx. 15 minutes.
Tasks:
- Consult with Artistic Director to design mocap sessions
- Retarget captured motion onto a Bird
- Modify and augment for realism
- Export to Unity
Contact for further information and inquiries:
Gwendolin Kremer, Curator of the Residency, TUD:
Pauline Hohn, Curatorial Assistant of the Residency, TUD: