Sep 06, 2025
Game4Change conference 2025 "GameChangers: Innovating Business Education"

Game4Change Conference Dresden 2025
Innovating Business Education - Designing companies through play
Games have long been part of the set of methods used in university didactics, especially in business-related disciplines. But how can game ideas for teaching be developed and implemented? This will be one of the questions addressed at the Innovating Business Education Conference on September 17, 2025 at the Evangelische Hochschule Dresden, Dürerstraße 25.
The conference is part of the EU project Game4Change (Playful Learning in Next Generation Entrepreneurship, more at: https://g4c-nge.eu), which explores the potential of game-based learning and gamification in management teaching. Within the Erasmus+ project, the Next Generation Entrepreneurship study program was developed by partners from seven European universities. It provides students and teachers with innovative tools, methods and best practices to enrich learning through interactive and game-based approaches. We would like to present the results of the project to you at the final conference and invite you to use the ideas/materials developed in your own teaching context.
You can look forward to exciting keynotes, workshops on the development and implementation of gamification as well as examples of the use of games in the corporate world and management teaching, including from ...
- Marius Brade (Dresden University of Applied Sciences): "Harnessing Games for Teaching Entrepreneurial Competencies"
- Rick Verhagen (Dutch Defense Academy): "Emotion-regulation & Decision-making: How gamification can level up these skills before the stakes are too real"
- Helge Fischer (TU Dresden/IU International University): " Playful Learning in Next Generation Entrepreneurship - Review and Outlook"
- Linda Mertens-Kluver (Hogeschool Rotterdam) & Marina Letonja (DOBA Business School): "Playing is learning - co-creating across borders and in the classroom"
- Vincent Katsoulis (UCLL Research & Expertise): "Implementation of Gamification in XR Applications"
- Matthia Heinz & Josefin Müller (TU Dresden): "Gamification 4 Next Generation Education Design Patterns to Gamify the Classroom"
- Martina Seemann (TU Chemnitz): "Fostering Creativity Through Gamebased Approaches - A Scoping Review"
- Tobias Göcke (SupraTix GmbH): "Changealot - The Gamified Learning Environment for Change Advisors"
- Claudia Gränitz-Kleiber (MIKOMI, Mittweida University of Applied Sciences): "Bricks & Games Lab - How to develop an engaging learning journey with game-based learning and Lego Serious Play"
- Tom Potutschek (R42 | Games Hub & Accelerator Leipzig): " Level up your Game! - What it means to start a business in the games industry"
- Paweł Urgacz (WSB University): "Innovative Teaching through Gamification: Leveraging LMS for Engaged Learning
Conference language is English.
Participation in the conference is free of charge. For organizational reasons, we kindly ask you to register!
To the program and registration