21.04.2026; Vortrag
Interaction During Walking: Why UI Placement Matters for AR Glasses On the Go
We invite you to an interesting talk as part of the Dresden Talks on Interaction & Visualization given by Dr. Pavel Manakhov (School of Computing and Communications, Lancaster University).
Titel: Interaction During Walking: Why UI Placement Matters for AR Glasses On the Go
Abstract: While current-generation smart glasses like the Meta Ray-Ban Displays and EvenRealities offer convenient, hands-free access to digital information — from mobile notifications to presentation notes — their head-locked displays present challenges for legibility when users are in motion. Future augmented reality (AR) glasses capable of continuously seeing and understanding their surroundings will offer more ways to present information such as anchoring it to the environment, suspending it in mid-air, or attaching it to physical objects. As these glasses will be used in a variety of contexts, including while walking, a crucial design question arises: where should AR interfaces be placed when users are on the go? This talk explores this question, drawing on my research to demonstrate how this seemingly simple decision significantly impacts interaction while walking, influencing both the perception of information and effective user input. Join me to learn why placement matters and how to make informed design choices for wearable AR experiences.