Complex Lab and Team Project (SS 2026)
Modules
SWS 0/0/4
INF-B-510, INF-B-520, INF-B-530, INF-B-540,
INF-VERT2, INF-VMI-8, INF-VMI-8a, (for INF-VERT7 talk to Prof. Gumhold),
INF-MA-PR, INF-E-4, INF-04-KP, MINF-04-KP-FG1, IST-05-KP
SWS 0/0/8
CMS-VC-TEA (Visual Computing Team Project)
Organisation
UPDATE16.04.26: Opal course now available for registration
This year we offer several topics under the umbrella of immersive education. A minimum of two students are necessary per topic though.
- We will have our hybrid kickoff meeting on Thursday 16.04.2026
- Time - 15:00
- Room - APB 2026
- BBB room https://bbb.tu-dresden.de/rooms/syl-blv-71h-g5f/join
- If you cannot participate in the kickoff meeting email one of the topic responsible people
- After kickoff you can enroll to the topics in the to be published Opal Course.
Topic "Immersive Explanation of Day Light Effects"
Advisor: Stefan Gumhold, Julien Fischer
Rainbows are frequent and halos rare day light effects where light is refracted and or reflected at water drops or ice cristals in a specific way. The effects can only be seen in effect specific configurations. Explaining these configurations is difficult as microscopic and macroscopic properties are importent. In this topic the students will develop an interactive 3D application that combines storytelling and virtual experiments.
Basic Tasks
- Selection of at least one Day Light effect or more depending on group size and investigation of how this effect can be explained.
- Simulation of light effect with spectral ray tracing.
- 3D storytelling component that explains the different light effects for a standard configuration and bridge the scales between water drops or ice particles and the sky light phenomena with appropriate camera animation
- Suitable light path visualization.
- Virtual experiments where user can vary configuration parameters interactively
Optional Tasks
The storytelling and virtual experiment shall be integrated into a VR or AR environment.
Requirements
- Solid programming and software engineering skills
- Computer Graphis Background on the level of CG1
Nice-to-have
- Experience with Game Engine like Godot, Unity or Unreal
Topic "Immersive Explanation of Lenticular Cloud Formation"
Advisor: Julien Fischer, Stefan Gumhold
Lenticular Clouds are stationary clouds formed during specific wheater conditions often over mountains. Explaining the formation of lenticular clouds is challenging due to the quite specific constellation of wind and moisture and the underlying thermodynamic and fluid dynamic processes. In this topic the students will develop an interactive 3D application that combines storytelling and virtual experiments.
Basic Tasks
- Investigation of how lenticular clouds form.
- Simplified fluid- and thermo-dynamic simulation of lenticular cloud formation.
- 3D storytelling component that explains the different effects for a standard configuration and bridges the scales between water droplets and atmosphere / orographic layers with appropriate camera animation
- Suitable visualization of wind and moisture.
- Virtual experiments where user can vary the underlying terrain, as well as wind and moisture parameters interactively
Optional Tasks
The storytelling and virtual experiment shall be integrated into a VR or AR environment.
Requirements
- Solid programming and software engineering skills
- Computer Graphis Background on the level of CG1
Nice-to-have
- Computer Graphics 3 or a fluid dynamics course
- Experience with Game Engine like Godot, Unity or Unreal
Topic "Immersive Explanation of Tide Formation"
Advisor: Julien Fischer, Stefan Gumhold
The formation of high, low, spring and neap tide depends on the specific constellation of moon, eath and sun and is quite complicated to explain in detail. In this topic the students will develop an interactive 3D application that combines storytelling and virtual experiments for explanation of tide formation.
Basic Tasks
- Investigation of how tide formation works.
- Simplified gravity driven fluid-dynamic simulation of tide formation.
- 3D storytelling component that explains the different types of tide and bridges the scale of the solar system with the one of the ocean coast with appropriate camera animation
- Suitable visualization of gravity forces and water body height variation
- Virtual experiments where user can vary the coastal position and the day in the year interactively
Optional Tasks
The storytelling and virtual experiment shall be integrated into a VR or AR environment.
Requirements
- Solid programming and software engineering skills
- Computer Graphis Background on the level of CG1
Nice-to-have
- Computer Graphics 3 or a fluid dynamics course
- Experience with Game Engine like Godot, Unity or Unreal