Matthew McGinity
Junior Professor for Immersive Media Design
Table of contents
Contact
Professor
NameMr Prof. Matthew McGinity
Send encrypted email via the SecureMail portal (for TUD external users only).
Research Priorities
- Virtual reality and immersive media technologies
- Perceptual and cognitive foundations of immersion
- Applications of immersive media to psychotherapy, museums, education and AI
- Immersive art and creative computing
Education
1992-1996 | Bachelor of Arts / Science, University of Melbourne (Philosophy, Literature, Mathematics, Physics) |
---|---|
1997 | Bachelor of Computing Honours (1st), Monash University |
2014 | PhD , “Presence, immersion and the panorama - a theoretical, technical and artistic inquiry”, University of New South Wales, doi.org/10.26190/unsworks/17099 |
Professional Experience
2020- | Junior Professor for Immersive Media Design, TU Dresden (DE) |
---|---|
2016-2018 |
Research Associate, Julius-Maximilians University, Würzbug (DE) |
2003-2011 | Computer Scientist / Lecturer, iCinema Centre for Interactive Cinema, University of New South Wales, Sydney (AU) |
2002-2003 | Media Artist, ZKM Zentrum für Kunst und Medien, Karlsruhe (DE) |
2001-2002 | VR Engineer, Silicon Worlds, Paris (FR) |
1999-2001 | VR Engineer, European Space Agency, Noordwijk (NL) |
1998-1999 | Game Developer, Perfect Entertainment, London (UK) |
1998 | Animation Developer, Beam International, Melbourne (AU) |
Publications
19 Entries
2024
-
An immersive labeling method for large point clouds , Nov 2024, In: Computers and Graphics. 124, 12 p., 104101Electronic (full-text) versionResearch output: Contribution to journal > Research article
-
Moving Experiences — Towards a Conceptual Framework for Performative Artefacts in Museums , Oct 2024Research output: Contribution to conferences > Paper
-
Co-located Mixed Reality Classrooms: Four Case Studies from Higher Education , 11 May 2024, CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Mueller, F. F., Kyburz, P., Williamson, J. R. & Sas, C. (eds.). Association for Computing Machinery (ACM), New York, p. 78:1-78:7, 78Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
Live and Interactive 3D Photomanipulation under the Microscope using Virtual Reality , 11 May 2024, CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), New York, p. 228:1-228:7, 7 p., 228Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
An Immersive Method for Extracting Structural Information from Unorganized Point Clouds , 2024, 2024 Nicograph International (NicoInt)Research output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
Mixed Reality Strategies for Piano Education , 2024, In: Frontiers in Virtual Reality. 5Electronic (full-text) versionResearch output: Contribution to journal > Research article
-
Sonic Structures: 4E Visual Sound in Multi-User Mixed Reality , 2024, p. 419 - 423Electronic (full-text) versionResearch output: Contribution to conferences > Paper
2023
-
Data Spaces // Data Worlds: Perspektivwechsel mit künstlerischer Unterstützung. Eine erste Einordnung , 27 Nov 2023, EVA BERLIN 2023 Elektronische Medien & Kunst, Kultur und Historie: 27. Berliner Veranstaltung der internationalen EVA-Serie Electronic Media and Visual Arts. p. 68-73, 6 p.Research output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
ViewR: Architectural-Scale Multi-User Mixed Reality with Mobile Head-Mounted Displays , 7 Aug 2023, In: IEEE Transactions on Visualization and Computer Graphics. 30 (2024), 8, p. 5609-5622, 14 p.Electronic (full-text) versionResearch output: Contribution to journal > Research article
-
Bodylab - in virtuo sculpting, painting and performing of full-body avatars , 30 Jul 2023, Proceedings of the ACM on Computer Graphics and Interactive Techniques. 2 ed., Association for Computing Machinery (ACM), New York, Vol. 6. 12 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution