Matthew McGinity
Junior Professor for Immersive Media Design
Table of contents
Contact
![Portrait: Matthew McGinity](https://tu-dresden.de/ing/informatik/smt/im/ressourcen/bilder/staff/prof-dr-max-mustermann/@@images/468ba2de-1b52-44f6-bd1e-62b2f1eb3dac.jpeg)
Professor
NameMr Prof. Matthew McGinity
Send encrypted mail via the SecureMail portal (for TUD external users only).
Research Priorities
- Virtual reality and immersive media technologies
- Perceptual and cognitive foundations of immersion
- Applications of immersive media to psychotherapy, museums, education and AI
- Immersive art and creative computing
Education
1992-1996 | Bachelor of Arts / Science, University of Melbourne (Philosophy, Literature, Mathematics, Physics) |
---|---|
1997 | Bachelor of Computing Honours (1st), Monash University |
2014 | PhD , “Presence, immersion and the panorama - a theoretical, technical and artistic inquiry”, University of New South Wales, doi.org/10.26190/unsworks/17099 |
Professional Experience
2020- | Junior Professor for Immersive Media Design, TU Dresden (DE) |
---|---|
2016-2018 |
Research Associate, Julius-Maximilians University, Würzbug (DE) |
2003-2011 | Computer Scientist / Lecturer, iCinema Centre for Interactive Cinema, University of New South Wales, Sydney (AU) |
2002-2003 | Media Artist, ZKM Zentrum für Kunst und Medien, Karlsruhe (DE) |
2001-2002 | VR Engineer, Silicon Worlds, Paris (FR) |
1999-2001 | VR Engineer, European Space Agency, Noordwijk (NL) |
1998-1999 | Game Developer, Perfect Entertainment, London (UK) |
1998 | Animation Developer, Beam International, Melbourne (AU) |
Publications
14 Entries
2024
-
Co-located Mixed Reality Classrooms: Four Case Studies from Higher Education , 11 May 2024, CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Mueller, F. F., Kyburz, P., Williamson, J. R. & Sas, C. (eds.). Association for Computing Machinery (ACM), New York, p. 78:1-78:7, 78Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
Live and Interactive 3D Photomanipulation under the Microscope using Virtual Reality , 11 May 2024, CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), New York, 7 p., 228Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
2023
-
Data Spaces // Data Worlds: Perspektivwechsel mit künstlerischer Unterstützung. Eine erste Einordnung , 27 Nov 2023, EVA BERLIN 2023 Elektronische Medien & Kunst, Kultur und Historie: 27. Berliner Veranstaltung der internationalen EVA-Serie Electronic Media and Visual Arts. p. 68-73, 6 p.Research output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
ViewR: Architectural-Scale Multi-User Mixed Reality with Mobile Head-Mounted Displays , 7 Aug 2023, In: IEEE Transactions on Visualization and Computer Graphics. 14 p.Electronic (full-text) versionResearch output: Contribution to journal > Research article
-
Bodylab - in virtuo sculpting, painting and performing of full-body avatars , 30 Jul 2023, Proceedings of the ACM on Computer Graphics and Interactive Techniques. 2 ed., Association for Computing Machinery (ACM), New York, Vol. 6. 12 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
PEARL: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis , 19 Apr 2023, CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsElectronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
An Immersive Labeling Method for Large Point Clouds , Mar 2023, Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023. IEEE, 2 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
Dynascape: Immersive Authoring of Real-World Dynamic Scenes with Spatially Tracked RGB-D Videos , 2023, p. 1–12Electronic (full-text) versionResearch output: Contribution to conferences > Paper
2022
-
“E-WAFE” - A Full Body Embodied Social Exergame , 7 Nov 2022, CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. New York, USA: Association for Computing Machinery (ACM), New York, p. 286-290Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
Stretching Projection - Projection-Based Visual Control and Support for Sports Exercises , 4 Sep 2022, MuC '22: Proceedings of Mensch und Computer 2022. Muhlhauser, M., Reuter, C., Pfleging, B., Kosch, T., Matviienko, A., Gerling, K., Mayer, S., Heuten, W. & Doring, T. (eds.). Association for Computing Machinery, p. 452-456, 5 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution