Matthew McGinity
Junior Professor for Immersive Media Design
Inhaltsverzeichnis
Contact

Inhaber der Professur
NameHerr Prof. Matthew McGinity
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Research Priorities
- Virtual reality and immersive media technologies
- Perceptual and cognitive foundations of immersion
- Applications of immersive media to psychotherapy, museums, education and AI
- Immersive art and creative computing
Education
1992-1996 | Bachelor of Arts / Science, University of Melbourne (Philosophy, Literature, Mathematics, Physics) |
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1997 | Bachelor of Computing Honours (1st), Monash University |
2014 | PhD , “Presence, immersion and the panorama - a theoretical, technical and artistic inquiry”, University of New South Wales, doi.org/10.26190/unsworks/17099 |
Professional Experience
2020- | Junior Professor for Immersive Media Design, TU Dresden (DE) |
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2016-2018 |
Research Associate, Julius-Maximilians University, Würzbug (DE) |
2003-2011 | Computer Scientist / Lecturer, iCinema Centre for Interactive Cinema, University of New South Wales, Sydney (AU) |
2002-2003 | Media Artist, ZKM Zentrum für Kunst und Medien, Karlsruhe (DE) |
2001-2002 | VR Engineer, Silicon Worlds, Paris (FR) |
1999-2001 | VR Engineer, European Space Agency, Noordwijk (NL) |
1998-1999 | Game Developer, Perfect Entertainment, London (UK) |
1998 | Animation Developer, Beam International, Melbourne (AU) |
Publications
29 Einträge
2025
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Spatial Exploration of Melodic Topologies in Indian Classical Music using XR , 30 Sept. 2025, Mensch und Computer 2025 - Workshopband. Gesellschaft für Informatik e.V.Elektronische (Volltext-)VersionPublikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten > Beitrag in Konferenzband
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Attitudes towards virtual reality usage in exposure treatment: Data from German practitioners and how a demonstration changes them , 31 Juli 2025, in: Psychotherapy ResearchElektronische (Volltext-)VersionPublikation: Beitrag in Fachzeitschrift > Forschungsartikel
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The Worry Gallery: Feasability trial of an anxiety induction method applying generative artificial intelligence and mixed reality , 8 April 2025Publikation: Beitrag zu Konferenzen > Poster
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Attitudes towards virtual reality usage in exposure treatment: Data from German practitioners and how a demonstration changes them , 27 Jan. 2025Elektronische (Volltext-)VersionPublikation: Vorabdruck/Dokumentation/Bericht > Vorabdruck (Preprint)
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Evoking Emotions in Virtual Reality: A Comparative Study of Simulation Methods , 2025Publikation: Beitrag zu Konferenzen > Paper
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Immersive In Situ Visualizations for Monitoring Architectural-Scale Multiuser MR Experiences , 2025, 16th International Conference on Information Visualization Theory and Applications. Band 1. S. 895-902, 8 S.Elektronische (Volltext-)VersionPublikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten > Beitrag in Konferenzband
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Material Studies For Digital Heritage: Comparative Analysis of Geometric and Photometric 3D Representations , 2025, Digital Heritage 2025 – Proceedings Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten > Beitrag in Konferenzband
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Spatial Audio Paths – Spatial Expressiveness of Immersive 3D Audio Trajectory Editing , 2025, Proceedings of the 20th International Audio Mostly Conference, AM 2025Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten > Beitrag in Konferenzband
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Toward an All-in-One Platform for Mixed Reality Exhibitions , 2025, KUI 2025 – Proceedings Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten > Beitrag in Konferenzband
2024
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An immersive labeling method for large point clouds , Nov. 2024, in: Computers and Graphics. 124, 12 S., 104101Elektronische (Volltext-)VersionPublikation: Beitrag in Fachzeitschrift > Forschungsartikel