Matthew McGinity
Junior Professor for Immersive Media Design
Table of contents
Contact
© McGinity
Professor
NameMr Prof. Matthew McGinity
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Research Priorities
- Virtual reality and immersive media technologies
- Perceptual and cognitive foundations of immersion
- Applications of immersive media to psychotherapy, museums, education and AI
- Immersive art and creative computing
Education
| 1992-1996 | Bachelor of Arts / Science, University of Melbourne (Philosophy, Literature, Mathematics, Physics) |
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| 1997 | Bachelor of Computing Honours (1st), Monash University |
| 2014 | PhD , “Presence, immersion and the panorama - a theoretical, technical and artistic inquiry”, University of New South Wales, doi.org/10.26190/unsworks/17099 |
Professional Experience
| 2020- | Junior Professor for Immersive Media Design, TU Dresden (DE) |
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| 2016-2018 |
Research Associate, Julius-Maximilians University, Würzbug (DE) |
| 2003-2011 | Computer Scientist / Lecturer, iCinema Centre for Interactive Cinema, University of New South Wales, Sydney (AU) |
| 2002-2003 | Media Artist, ZKM Zentrum für Kunst und Medien, Karlsruhe (DE) |
| 2001-2002 | VR Engineer, Silicon Worlds, Paris (FR) |
| 1999-2001 | VR Engineer, European Space Agency, Noordwijk (NL) |
| 1998-1999 | Game Developer, Perfect Entertainment, London (UK) |
| 1998 | Animation Developer, Beam International, Melbourne (AU) |
Publications
30 Entries
2023
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ViewR: Architectural-Scale Multi-User Mixed Reality with Mobile Head-Mounted Displays, 7 Aug 2023, In: IEEE Transactions on Visualization and Computer Graphics. 30 (2024), 8, p. 5609-5622, 14 p.Electronic (full-text) versionResearch output: Contribution to journal > Research article
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Bodylab - in virtuo sculpting, painting and performing of full-body avatars, 30 Jul 2023, Proceedings of the ACM on Computer Graphics and Interactive Techniques. 2 ed., Association for Computing Machinery (ACM), New York, Vol. 6. 12 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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PEARL: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis, 19 Apr 2023, CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsElectronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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An Immersive Labeling Method for Large Point Clouds, Mar 2023, Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023. Institute of Electrical and Electronics Engineers (IEEE), 2 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
2022
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“E-WAFE” - A Full Body Embodied Social Exergame, 7 Nov 2022, CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. New York, USA: Association for Computing Machinery (ACM), New York, p. 286-290, 5 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Stretching Projection - Projection-Based Visual Control and Support for Sports Exercises, 4 Sep 2022, MuC '22: Proceedings of Mensch und Computer 2022. Muhlhauser, M., Reuter, C., Pfleging, B., Kosch, T., Matviienko, A., Gerling, K., Mayer, S., Heuten, W. & Doring, T. (eds.). Association for Computing Machinery, p. 452-456, 5 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Creative Sound Modeling with Signed Distance Fields, 2022, Mensch und Computer 2022 - Workshopband. Bonn: Gesellschaft für Informatik e.V.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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TeachInVR: A virtual reality classroom for remote education, 2022, Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022. p. 283-286, 4 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
2021
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Similarity Analysis of Visual Sketch-based Search for Sounds, Sep 2021, Proceedings of the 16th International Audio Mostly Conference, AM 2021. Association for Computing Machinery (ACM), New York, p. 101-108, 8 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
2018
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La Dispersion du Fils: Into regions of incomprehensibility, Jul 2018, EVA '18: Proceedings of the Conference on Electronic Visualisation and the Arts. p. 331-338Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution