Publications
The Research Information System (FIS) provides the completed and ongoing projects and publications of the CODIP.
You can find our recently published releases below:
419 Entries
2022
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Conception of a Machine Learning Driven Adaptive Learning Environment Using Three-Model Architecture. , 2022, International Conference on Interactive Computer Aided LearningResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Designing Digital Self-Assessment and Feedback Tools as Mentoring Interventions in Higher Education , 2022, Communities in New Media. Digitality and Diversity Overcoming Barriers with digital Transformation : Proceedings of 25th Conference GeNeMe. Kohler, T., Schoop, E., Kahnwald, N. & Sonntag, R. (eds.). TUDpress/Thelem Universitätsverlag, p. 321-325, 5 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Die Vermessung der digitalen Welt – Bestandsaufnahme und erste Ableitungen zur Erfassung der Medienkompetenz bei älterer Menschen. , 2022Research output: Contribution to conferences > Paper
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Digitalisierungsbezogene Kompetenzen Dozierender in den Lehramtsstudiengängen der TU Dresden: Ergebnisse des Forschungsprojekts DiKoLA der Professur für Medienpädagogik und der Professur für Bildungstechnologie an der TU Dresden , 2022, In: MedienPädagogik : Online-Zeitschrift für Theorie und Praxis der Medienbildung. p. 469-493, 25 p.Research output: Contribution to journal > Research article
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Digitalität und Diversität – Mit digitaler Transformation Barrieren überwinden , 2022, Communities in New Media. Digitality and Diversity Overcoming Barriers with Digital Transformation - Proceedings of 25th Conference GeNeMe. Kohler, T., Schoop, E., Kahnwald, N. & Sonntag, R. (eds.). TUDpress/Thelem Universitätsverlag, p. XXIX-XXXIVResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Do learners experience spatial and social presence in interactive environments based on 360-degree panoramas? A pilot study and future research agenda , 2022, Communities in New Media. Digitality and Diversity Overcoming Barriers with Digital Transformation - Proceedings of 25th Conference GeNeMe. Kohler, T., Schoop, E., Kahnwald, N. & Sonntag, R. (eds.). Dresden: TUDpress/Thelem Universitätsverlag, p. 218-227, 10 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Exploring Historical Cities with the 4D Community Browser.: Requirements of a Spatio-Temporal Research Tool. , 2022, CHNT 27. International Conference on Cultural Heritage and New Technologies. November 10-12, 2022: ProceedingsResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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How to evaluate serious games concepts? A systematic prototyping and testing approach. , 2022, Proceedings of the European Conference on Games-based Learning. Vol. 16. p. 518-525, 8 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Interaktive Landkarten als ein Lernwerkzeug zur ethischen Exploration und Reflexion in Konstruktionsprozessen , 2022, DELFI 2022 - Die 20. Fachtagung Bildungstechnologien der Gesellschaft fur Informatik e.V.. Henning, P. A., Striewe, M. & Wolfel, M. (eds.). Gesellschaft fur Informatik (GI), p. 183-188, 6 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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KoKoN – Ein Expertenwalkthrough zu digitalen Lehr-Kooperationen im Kontext der Nationalen Bildungsplattform. , 2022, Proceedings of 25th Conference GeNeMeResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution