Matthew McGinity
Junior Professor for Immersive Media Design
Table of contents
Contact
Professor
NameMr Prof. Matthew McGinity
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Research Priorities
- Virtual reality and immersive media technologies
- Perceptual and cognitive foundations of immersion
- Applications of immersive media to psychotherapy, museums, education and AI
- Immersive art and creative computing
Education
1992-1996 | Bachelor of Arts / Science, University of Melbourne (Philosophy, Literature, Mathematics, Physics) |
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1997 | Bachelor of Computing Honours (1st), Monash University |
2014 | PhD , “Presence, immersion and the panorama - a theoretical, technical and artistic inquiry”, University of New South Wales, doi.org/10.26190/unsworks/17099 |
Professional Experience
2020- | Junior Professor for Immersive Media Design, TU Dresden (DE) |
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2016-2018 |
Research Associate, Julius-Maximilians University, Würzbug (DE) |
2003-2011 | Computer Scientist / Lecturer, iCinema Centre for Interactive Cinema, University of New South Wales, Sydney (AU) |
2002-2003 | Media Artist, ZKM Zentrum für Kunst und Medien, Karlsruhe (DE) |
2001-2002 | VR Engineer, Silicon Worlds, Paris (FR) |
1999-2001 | VR Engineer, European Space Agency, Noordwijk (NL) |
1998-1999 | Game Developer, Perfect Entertainment, London (UK) |
1998 | Animation Developer, Beam International, Melbourne (AU) |
Publications
15 Entries
2022
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Stretching Projection - Projection-Based Visual Control and Support for Sports Exercises , 4 Sep 2022, MuC '22: Proceedings of Mensch und Computer 2022. Muhlhauser, M., Reuter, C., Pfleging, B., Kosch, T., Matviienko, A., Gerling, K., Mayer, S., Heuten, W. & Doring, T. (eds.). Association for Computing Machinery, p. 452-456, 5 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Creative Sound Modeling with Signed Distance Fields , 2022, Mensch und Computer 2022 - Workshopband. Bonn: Gesellschaft für Informatik e.V.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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TeachInVR: A virtual reality classroom for remote education , 2022, 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 4 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
2021
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Similarity Analysis of Visual Sketch-based Search for Sounds , Sep 2021, Audio Mostly 2021. Association for Computing Machinery (ACM), New York, p. 101-108, 8 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
2018
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La Dispersion du Fils: Into regions of incomprehensibility , Jul 2018, EVA '18: Proceedings of the Conference on Electronic Visualisation and the Arts. p. 331-338Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution