Matthew McGinity
Junior Professor for Immersive Media Design
Table of contents
Contact

Professor
NameMr Prof. Matthew McGinity
Send encrypted email via the SecureMail portal (for TUD external users only).
Research Priorities
- Virtual reality and immersive media technologies
- Perceptual and cognitive foundations of immersion
- Applications of immersive media to psychotherapy, museums, education and AI
- Immersive art and creative computing
Education
1992-1996 | Bachelor of Arts / Science, University of Melbourne (Philosophy, Literature, Mathematics, Physics) |
---|---|
1997 | Bachelor of Computing Honours (1st), Monash University |
2014 | PhD , “Presence, immersion and the panorama - a theoretical, technical and artistic inquiry”, University of New South Wales, doi.org/10.26190/unsworks/17099 |
Professional Experience
2020- | Junior Professor for Immersive Media Design, TU Dresden (DE) |
---|---|
2016-2018 |
Research Associate, Julius-Maximilians University, Würzbug (DE) |
2003-2011 | Computer Scientist / Lecturer, iCinema Centre for Interactive Cinema, University of New South Wales, Sydney (AU) |
2002-2003 | Media Artist, ZKM Zentrum für Kunst und Medien, Karlsruhe (DE) |
2001-2002 | VR Engineer, Silicon Worlds, Paris (FR) |
1999-2001 | VR Engineer, European Space Agency, Noordwijk (NL) |
1998-1999 | Game Developer, Perfect Entertainment, London (UK) |
1998 | Animation Developer, Beam International, Melbourne (AU) |
Publications
23 Entries
2024
-
Sonic Structures: 4E Visual Sound in Multi-User Mixed Reality , 2024, p. 419 - 423Electronic (full-text) versionResearch output: Contribution to conferences > Paper
2023
-
Data Spaces // Data Worlds: Perspektivwechsel mit künstlerischer Unterstützung. Eine erste Einordnung , 27 Nov 2023, EVA BERLIN 2023 Elektronische Medien & Kunst, Kultur und Historie: 27. Berliner Veranstaltung der internationalen EVA-Serie Electronic Media and Visual Arts. p. 68-73, 6 p.Research output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
Dynascape: Immersive Authoring of Real-World Dynamic Scenes with Spatially Tracked RGB-D Videos , 9 Oct 2023, p. 1–12Electronic (full-text) versionResearch output: Contribution to conferences > Paper
-
ViewR: Architectural-Scale Multi-User Mixed Reality with Mobile Head-Mounted Displays , 7 Aug 2023, In: IEEE Transactions on Visualization and Computer Graphics. 30 (2024), 8, p. 5609-5622, 14 p.Electronic (full-text) versionResearch output: Contribution to journal > Research article
-
Bodylab - in virtuo sculpting, painting and performing of full-body avatars , 30 Jul 2023, Proceedings of the ACM on Computer Graphics and Interactive Techniques. 2 ed., Association for Computing Machinery (ACM), New York, Vol. 6. 12 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
PEARL: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis , 19 Apr 2023, CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsElectronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
An Immersive Labeling Method for Large Point Clouds , Mar 2023, Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023. IEEE, 2 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
2022
-
“E-WAFE” - A Full Body Embodied Social Exergame , 7 Nov 2022, CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. New York, USA: Association for Computing Machinery (ACM), New York, p. 286-290, 5 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
Stretching Projection - Projection-Based Visual Control and Support for Sports Exercises , 4 Sep 2022, MuC '22: Proceedings of Mensch und Computer 2022. Muhlhauser, M., Reuter, C., Pfleging, B., Kosch, T., Matviienko, A., Gerling, K., Mayer, S., Heuten, W. & Doring, T. (eds.). Association for Computing Machinery, p. 452-456, 5 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
Creative Sound Modeling with Signed Distance Fields , 2022, Mensch und Computer 2022 - Workshopband. Bonn: Gesellschaft für Informatik e.V.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution