Matthew McGinity
Junior Professor for Immersive Media Design
Table of contents
Contact
© McGinity
Professor
NameMr Prof. Matthew McGinity
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Research Priorities
- Virtual reality and immersive media technologies
- Perceptual and cognitive foundations of immersion
- Applications of immersive media to psychotherapy, museums, education and AI
- Immersive art and creative computing
Education
| 1992-1996 | Bachelor of Arts / Science, University of Melbourne (Philosophy, Literature, Mathematics, Physics) |
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| 1997 | Bachelor of Computing Honours (1st), Monash University |
| 2014 | PhD , “Presence, immersion and the panorama - a theoretical, technical and artistic inquiry”, University of New South Wales, doi.org/10.26190/unsworks/17099 |
Professional Experience
| 2020- | Junior Professor for Immersive Media Design, TU Dresden (DE) |
|---|---|
| 2016-2018 |
Research Associate, Julius-Maximilians University, Würzbug (DE) |
| 2003-2011 | Computer Scientist / Lecturer, iCinema Centre for Interactive Cinema, University of New South Wales, Sydney (AU) |
| 2002-2003 | Media Artist, ZKM Zentrum für Kunst und Medien, Karlsruhe (DE) |
| 2001-2002 | VR Engineer, Silicon Worlds, Paris (FR) |
| 1999-2001 | VR Engineer, European Space Agency, Noordwijk (NL) |
| 1998-1999 | Game Developer, Perfect Entertainment, London (UK) |
| 1998 | Animation Developer, Beam International, Melbourne (AU) |
Publications
30 Entries
2024
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An immersive labeling method for large point clouds, Nov 2024, In: Computers and Graphics. 124, 12 p., 104101Electronic (full-text) versionResearch output: Contribution to journal > Research article
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Moving Experiences — Towards a Conceptual Framework for Performative Artefacts in Museums, Oct 2024Research output: Contribution to conferences > Paper
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Co-located Mixed Reality Classrooms: Four Case Studies from Higher Education, 11 May 2024, CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Mueller, F. F., Kyburz, P., Williamson, J. R. & Sas, C. (eds.). Association for Computing Machinery (ACM), New York, p. 78:1-78:7, 78Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Live and Interactive 3D Photomanipulation under the Microscope using Virtual Reality, 11 May 2024, CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), New York, p. 228:1-228:7, 7 p., 228Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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An Immersive Method for Extracting Structural Information from Unorganized Point Clouds, 2024, 2024 Nicograph International (NicoInt)Research output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Exploring Systemic Constellations in Virtual Reality, 2024Research output: Contribution to conferences > Poster
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Mixed Reality Strategies for Piano Education, 2024, In: Frontiers in Virtual Reality. 5, 1397154Electronic (full-text) versionResearch output: Contribution to journal > Research article
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Sonic Structures: 4E Visual Sound in Multi-User Mixed Reality, 2024, p. 419 - 423Electronic (full-text) versionResearch output: Contribution to conferences > Paper
2023
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Data Spaces // Data Worlds: Perspektivwechsel mit künstlerischer Unterstützung. Eine erste Einordnung, 27 Nov 2023, EVA BERLIN 2023 Elektronische Medien & Kunst, Kultur und Historie: 27. Berliner Veranstaltung der internationalen EVA-Serie Electronic Media and Visual Arts. p. 68-73, 6 p.Research output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Dynascape: Immersive Authoring of Real-World Dynamic Scenes with Spatially Tracked RGB-D Videos, 9 Oct 2023, p. 1–12Electronic (full-text) versionResearch output: Contribution to conferences > Paper