Communities in Virtual Learning Spaces
Table of contents
Concerns
This research group is dedicated to exploring the constitution and evolution of communities in virtual learning spaces. Using social VR and interactive 3D technologies, it aims to explore and increase interactivity and engagement in digital educational environments. By analyzing the adoption and implementation of these technologies, we aim to transform pedagogical practices and promote an inclusive educational landscape that can provide educational access and experiences for all learners, regardless of their physical, cognitive or social conditions.
Forschungsgruppenmitglieder (Norbert Pengel, Thomas T. Richter, Emma Weidhaas, Jonathan Dyrna, Johanna Spirling, Mattis Altmann, Kevin Hoang, Alexander Clauss; v. li. n. re.)
Main topics
- Development and evaluation of social VR applications for educational contexts
- Investigation of support models within online communities
- Design and implementation of immersive VR learning environments
Research questions
The research group "Communities in Virtual Learning Spaces" is interested in the organizational, didactic and individual level. It aims to take a holistic view of the object of investigation. The following central questions serve as a starting point.
Organizational level:
- What are the requirements for the design of learning and knowledge communities in virtual environments?
- What factors influence the suitability and implementation of (social) VR learning environments and tools for educational and communication purposes?
Didactic level:
- How should supervision concepts be designed to support online knowledge communities?
- How can (social) VR learning environments and interactive virtual 360-degree panoramic learning spaces be designed didactically to promote the learning experience and learning outcome?
Individual level:
- How can learners and learning facilitators build skills for proactive participation in communities in virtual environments?
- What factors influence the technology acceptance of (social) VR learning environments and tools?
Research approaches and methods
- The group uses both qualitative and quantitative research methods to gain insights into the dynamics of use and pedagogical effectiveness of VR in educational environments. This includes the development of prototypical learning environments and their empirical evaluation.
- Competencies for the implementation of design science research approaches and technology acceptance models as well as (meta-)statistical social research will be developed and expanded.
Further information
2023
-
Towards a Consulting Guideline for Capacity Building in COIL Modules, 2023, Communities in New Media. Inclusive digital: Forming Community in an Open Way Self-determined Participation in the Digital Transformation: 26. Workshop GeNeMe‘23 Gemeinschaften in Neuen Medien. Köhler, T., Schoop, E., Kahnwald, N. & Sonntag, R. (eds.). Dresden: TUDpress/Thelem Universitätsverlag, p. 101-109, 9 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
2022
-
Determining Factors of International E-Tutoring, 10 Jun 2022, In: International journal of management, knowledge and learning. 2022, 11, p. 105-115Electronic (full-text) versionResearch output: Contribution to journal > Research article
-
A Delphi Method Approach to Develop Anchor Examples for the Self-Evaluation of Corporate Community Managers. Proceedings of the 14th International Conference on Computer Supported Education - Volume 2: CSEDU, 2022, p. 586-595, 10 p.Electronic (full-text) versionResearch output: Contribution to conferences > Paper
-
B.5 Lessons Learned aus der Iterativen Weiterentwicklung von Kollaborativer Online Lehre, 2022, Communities in New Media. Digitality and Diversity Overcoming Barriers with Digital Transformation - Proceedings of 25th Conference GeNeMe. Kohler, T., Schoop, E., Kahnwald, N. & Sonntag, R. (eds.). TUDpress/Thelem Universitätsverlag, p. 98-103, 6 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
Do learners experience spatial and social presence in interactive environments based on 360-degree panoramas? A pilot study and future research agenda, 2022, Communities in New Media. Digitality and Diversity Overcoming Barriers with Digital Transformation - Proceedings of 25th Conference GeNeMe. Kohler, T., Schoop, E., Kahnwald, N. & Sonntag, R. (eds.). Dresden: TUDpress/Thelem Universitätsverlag, p. 218-227, 10 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
Mehr als Effekthascherei: Kompetenzerwerb in der Immobilienwirtschaft mittels Virtual Reality., 2022, Wettbewerbsband AVRiL 2022. Söbke, H. & Zender, R. (eds.). Bonn: Gesellschaft für Informatik e.V., p. 23-31, 9 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Chapter in book/Anthology/Report
-
Moving Beyond Mobility: Lessons Learned from Project-Based Virtual International, Intercultural, and Interdisciplinary Collaboration, 2022Research output: Contribution to conferences > Paper
-
Optimizing Formative Feedback Guidelines in Collaborative Online International Learning, 2022, Schriftenreihe Informatik: IDIMT-2022 Digitalization of Society, Business and Management in a Pandemic. Chroust, G. (ed.). 1 ed., Linz: Trauner Verlag, Vol. 30. p. 447, 458 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
-
Prototype Development of a Self-Evaluation Tool for Corporate Community Managers. Wissensgemeinschaften in Wirtschaft, Wissenschaft und öffentlicher Verwaltung. 25. Workshop GeNeMe‘22 Gemeinschaften in Neuen Medien, 2022Research output: Contribution to conferences > Paper
-
Shift in Perspective: Case Study of Motivational Factors in an Online Innovation Community. Wissensgemeinschaften in Wirtschaft, Wissenschaft und öffentlicher Verwaltung. 25. Workshop GeNeMe‘22 Gemeinschaften in Neuen Medien, 2022Research output: Book/Report/Anthology > Conference proceeding
Research Group Leader
Research Associate
NameAlexander Clauss M. Sc.
Head of Research Group
Send encrypted email via the SecureMail portal (for TUD external users only).
Visiting address:
BSS, 4th floor, room 437 Strehlener Str. 22/24
01069 Dresden
© Sven Ellger
Research Associate
NameDr. Mattis Altmann
Deputy Head of the Research Group
Send encrypted email via the SecureMail portal (for TUD external users only).
Visiting address:
BSS, 4th Floor, Rooms 437 and 445 Strehlener Str. 22/24
01069 Dresden
Research Group Members
© Sven Ellger
Research Associate
NameMr Jonathan Dyrna M.Sc.
Send encrypted email via the SecureMail portal (for TUD external users only).
Visiting address:
BSS, 4th floor, room 467 Strehlener Str. 22/24
01069 Dresden
© Sven Ellger
Research Associate
NameMr Thomas Tobija Richter Dipl.-Wirtsch.-Inf.
Send encrypted email via the SecureMail portal (for TUD external users only).
Visiting address:
BSS, 4th Floor, Room 437 Strehlener Str. 22/24
01069 Dresden
Research Assistants
Research Assistant
NameMr Magne Ortmann B. A.
Send encrypted email via the SecureMail portal (for TUD external users only).
Student Assistants
© Sven Ellger
Student Assistant
NameMr Kevin Hoang
Send encrypted email via the SecureMail portal (for TUD external users only).
Visiting address:
BSS, 4th Floor, Room 437 Strehlener Str. 22/24
01069 Dresden
Student Assistant
NameMs Johanna Spirling
Send encrypted email via the SecureMail portal (for TUD external users only).
Visiting address:
BSS, 4th Floor, Room 442 Strehlener Str. 22/24
01069 Dresden
© Sven Ellger
Student Assistant
NameMs Emma Weidhaas
Send encrypted email via the SecureMail portal (for TUD external users only).
Visiting address:
BSS, 4th Floor, Room 446 Strehlener Str. 22/24
01069 Dresden