Game4Change: Playful Learning in Next Generation Entrepreneurship
The project "GAME4CHANGE - Playful Learning in Next Generation Entrepreneurship" aims to develop and test an international study program that will enable teachers to create gamified teaching and learning scenarios. On the other hand, learners are given the opportunity to develop and implement sustainable business models and to discuss them together in an international team.
Funding
The project is funded by Erasmus+
- sensitization and competence development of students from entrepreneurship programs on potentials and design possibilities of corporate gamification.
- cooperation of students from different European business schools in a joint study program with the aim of exchange and generation of European added values in the field of entrepreneurship.
- provide a methodology, toolkits, training, and guidelines for the use of gamification in different areas of business education (BE) for teachers and learning designers in a European context.
- support the development of digital competencies as an integral part of higher education didactics among teachers and students and introduce new tools and methods for student engagement in academic teaching.
- Students (Next Generation) at European Business Schools in the field of Entrepreneurship
- Teachers at European business schools in the field of entrepreneurship
01.11.22-31.10.2025
Research associate
NameMr Prof. Dr. Helge Fischer
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Visiting address:
BSS, 4th floor, room 425 Strehlener Str. 22/24
01069 Dresden
Wissenschaftliche Hilfskraft
NameMr Magne Ortmann B. A.
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