The CODIP as a research institute
Our research is carried out as part of third-party funded projects, supported by various funding agencies. In cooperation with regional, national and international partners, we work theory-based and application-oriented.
![Menschen sitzen um einen großen Tisch mit Laptops und vielen Unterlagen](https://tu-dresden.de/codip/ressourcen/bilder/forschung/panthermedia_B60069767_5483x3582.jpg/@@images/e93a018d-6fe5-41ca-a1a5-f039675d72a2.jpeg)
Current Projects from A to Z
Our research activities and fields are based on the defined objectives of the respective projects. We are currently working on the following projects:
- The 4D-Community-Browser is a further development of the 4D-Browser, which was developed in the BMBF junior research group HistStadt4D and offers multimedia access to historical photographs. The aim is to expand the innovative functions of the online research tool and to further anchor it in the community.
- The Arbeitskreis E-Learning is a scientific committee that supports universities in Saxony in pooling and jointly developing their potential in the field of e-learning
- The aim of the AusbilderInnen-Community project is to create a community that offers individual support in the training process through personal and digital networking
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AVILAB2: Connection of a virtual immersive 3D learning platform to the NBP using the domain example of an educational institution
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Close the Gap - CtG-MigHa: AI-supported advisory and educational services for immigrants to close the gap between language or orientation courses and training or employment to qualify for the retail labor market.
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Digitale Hochschulbildung in Sachsen: Promotes the further development of digitally supported higher education in Saxony through support services in the area of digital tools and digital methods as well as through a Fellow program.
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ELMeKS.digital: Entry-level solutions for teacher training in media skills development in Saxony with a focus on the fields of social pedagogy, health and care and physiotherapy.
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In the EU Fairplay Innovation Network, a roadmap, initial concepts and a catalog of measures for research and development are to be derived to make education in and with digital game worlds better and fairer throughout Europe.
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Game4Change: Playful Learning in Next Generation Entrepreneurship
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Gemeinsam in die digitale Welt: The key objective of the project is to increase the skills of older people in the post-acquisition phase in rural areas in the use of digital media.
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The KoKoN2 (Competent Collaboration in the Network) project aims to provide teachers with easy and secure access to high-quality and didactically prepared teaching and learning methods and to facilitate cooperation between them.
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Kraft-Copilot - A learning and networking platform to promote the health literacy of young informal carers
- MyEduLife: The blockchain as a tool for decentralized storage of individual training biographies: Development and testing of tools for processing and presenting qualification portfolios.
- OLGA: Optimization of land use on water bodies and agricultural land for the sustainable development of the Dresden region based on hydrological, forestry, environmental psychology and economic research and implementation work: Research to promote and evaluate participation and citizen science to consolidate a solution approach for the implementation of the EC-WFD.
- ReGerecht: Development and testing of solutions for land use conflicts involving urban, peri-urban and rural stakeholders.
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STRENGTH is a transnational project to strengthen integration opportunities for women with a migration background through digital learning.
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The SMART project supports partner universities from target countries such as Albania, Bosnia and Herzegovina and Montenegro to grow beyond their role as pure knowledge brokers and, supported by cooperation with local interest groups, to act as active shapers of the regional innovation ecosystem.
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T3W (The Third Way) is an inter-European project that aims to provide innovative and accessible learning opportunities in the field of social entrepreneurship.
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tech4comp - Personalized skills development through scalable mentoring processes: Development of a digital mentoring workbench that provides recommendations on individualized intervention and support options in the teaching-learning process.
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VISION: VISION will provide students and teachers at universities with innovative online teaching and learning tools to meet individual learning needs and to focus on personalized learning in digital teaching in a pedagogically meaningful and competence-oriented way.
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ZukunftAlter: Alliance for efficient networking, testing of practical approaches and development of sustainable solutions in the technological and demographic context in Lusatia.