VR Laboratory
Head-Mounted VR SYSTEM
VR Image
Hardware Features
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HTC Vive head-mounted display
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2 Lighthouse base stations for room-scale tracking (mounted on the ceiling)
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2 HTC Vive controllers for interaction
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Optional Vive Tracker that can be attached to the KUKA robot arm
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VR-ready workstation PC (high-end GPU; lab network)
Used for
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Single-user immersive walkthroughs of BIM building models
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1:1 scale model checking: spatial conflicts, accessibility, and design alternatives
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Interactive navigation and object inspection (e.g. rooms, components, materials)
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Teaching and student projects on VR interaction and digital twins
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Robot–VR coupling: Vive Tracker on the KUKA robot arm for
CAVE-VR SYSTEM
BIM Cave
Hardware Features
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4 × Barco F80 projectors for multi-wall stereoscopic display
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Built-in RF emitters + active 3D shutter glasses (multi-user)
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2 SteamVR base stations for tracking
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Vive Tracker for pointing/interaction in the CAVE
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Xbox controller for navigation/menu
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High-end CAVE PC (RTX A6000 class)
Software Installed
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SteamVR (tracking & calibration)
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Unity (custom CAVE/VR apps, BIM viewers)
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Autodesk Revit
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Navisworks Manage (coordination, clash detection, 4D)
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Custom Unity prefab & code for automatic Revit-to-VR workflow
Used For
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Group visualization of BIM models in an immersive environment
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1:1 model inspection, clash & accessibility checks
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Interactive navigation and object review (tracker + gamepad)
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ACC-06 teaching: students load and review their own models
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Collaborative digital-twin & multi-user interaction demos
Large-Scale Multi-Display System (Advanced Desktop Mode)
Used For
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Large-scale 2D/3D visualization of BIM and analysis results
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Seamless switch from immersive VR to detailed desktop analysis
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Group discussion of design options, clashes, energy & structural results
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Hybrid teaching and remote collaboration (share CAVE desktop view with online participants)
Together, the head-mounted VR setup, the multi-user CAVE, and the switchable large-scale desktop mode form a single, continuous workflow: build and import BIM models → experience at 1:1 scale → analyze and discuss findings with the whole team—on site and remotely. This enables faster design decisions, clearer coordination, and hands-on teaching (e.g., ACC-06), without duplicating data or tools.