Publications
The Research Information System (FIS) provides the completed and ongoing projects and publications of the CODIP.
You can find our recently published releases below:
484 Entries
2020
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Organisationsmodelle in der virtuellen Lehrkooperation: Dokumentation und Auswertung der didaktischen Lernszenarien eines Verbundprojektes - Wissenschaftliche Berichte , 2020, p. 71-86, 16 p.Electronic (full-text) versionResearch output: Contribution to conferences > Paper
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Organisationsmodelle in der virtuellen Lehrkooperation. Dokumentation und Aus-wertung der didaktischen Lernszenarien eines Verbundprojektes, 2020, 18. Workshop on e-Learning - Tagungsband. Kawalek, J., Hering, K. & Schuster, E. (eds.). Zittau/Görlitz, Vol. 134Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Organizational models in virtual teaching cooperation-documentation and evaluation of organisational didactics in a collaborative higher education project, 2020, Gemeinschaften in Neuen Medien. Von hybriden Realitäten zu hybriden Gemeinschaften: 23. Workshop GeNeMe'20. Köhler, T., Schoop, E. & Kahnwald, N. (eds.). TUDpress/Thelem Universitätsverlag, p. 133-143, 11 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Paper Prototyping as a Method for the Evaluation of Serious Game Concepts, 2020, European Conference on Games Based Learning. p. 515-XIXResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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Parcours on Gamification – Ein Train-the-Trainer-Konzept zur Steigerung der Gamification-Readiness., 2020, Gemeinschaften in Neuen Medien. Von hybriden Realitäten zu hybriden Gemeinschaften. Köhler, T., Schoop, E. & Kahnwald, N. (eds.). TUDpress/Thelem Universitätsverlag, p. 258 - 263Research output: Contribution to book/conference proceedings/anthology/report > Chapter in book/Anthology/Report
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PonG: Parcours on Gamification - How to get Educators Gamification-ready., 2020, Proceedings of the 12th International Conference on Computer Supported Education. SCITEPRESS - Science and Technology Publications, p. 687 - 693Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Chapter in book/Anthology/Report
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Selbstreguliertes Lernen mit mobil nutzbaren Technologien: Lernstrategien in der beruflichen Weiterbildung., 2020, Springer Vieweg, WiesbadenResearch output: Book/Report/Anthology > Monograph
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Studentische E-Scouts, 2020, In: HDS.Journal. 2020, p. 44-47Electronic (full-text) versionResearch output: Contribution to journal > Research article
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Supporting Learning in Art History--Artificial Intelligence in Digital Humanities Education, 2020, Gemeinschaften in Neuen Medien. Von hybriden Realitäten zu hybriden Gemeinschaften: Proceedings of 23rd Conference GeNeMe. p. 28-35, 8 p.Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Conference contribution
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The Needs-Oriented Approach of the Dresden School of Engineering Pedagogy and Education, 2020, The Impact of the 4th Industrial Revolution on Engineering Education. Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL2019) – Volume 2. Auer, M. E., Hortsch, H. & Sethakul, P. (eds.).Vol. 1134. p. 589-600Electronic (full-text) versionResearch output: Contribution to book/conference proceedings/anthology/report > Chapter in book/Anthology/Report