Teaching-learning material
Here teachers can find teaching-learning materials to teach computer literacy to children and young people. (Please note that this page is still under construction).
Table of contents
From elementary school
Material for Calliope mini
- for use at school, e.g. for the organization of your lessons or an all-day program (GTA)
- for students in grades 3 to 7
- LINK to the material: Teaching-learning material - Calliope mini
Material for ScratchJr
- To develop first programs such as stories and games using a block-based programming language
- for students in grades 3 to 5
- LINK to the material: Teaching-learning material - ScratchJr
Material for Internet game
- To understand the structure and operation of the Internet by having students take on the roles of Internet components and act out various scenarios, such as sending a message over the Internet.
- for students in grades 3 to 6
- LINK to the material: Teaching-learning material - Internet game
Further material on computer literacy in elementary school
- In the online course Informatic Education in Elementary School , material on informatic education in elementary school is shared both from the project TUD-Sylber2 at the Chair for Didactics of Computer Science and links to videos, materials and background information from other projects, actors and universities.
- Links to Material - Elementary School
From secondary level I
Materials for the Scratch Workshop
- To develop first programs such as stories and games using a block-based programming language
- for students in grades 6 to 8 and beyond
- Link to the workshop materials: Teaching-learning material - Scratch
Material on the subject of AI
- for use at school, e.g. for the organization of your lessons or an all-day program (GTA)
- for students in grades 10 to 12
- LINK to the material: Teaching-learning material - Workshop KI
Materials for the AppInventor Workshop
- To develop apps for mobile devices using a blockchain-based programming language
- for students in grades 9 to 10 and beyond
- Link to workshop materials: Teaching-learning material - AppInventor
From secondary level II
Handouts for the first steps with the CMU CS Academy
- for the introduction to programming with Python
- for students in grades 10 to 12
- Link to the handouts: Teaching-learning material - CS Academy