Teaching-learning material
Here teachers can find teaching-learning materials to teach computer literacy to children and young people. (Please note that this page is still under construction).
Table of contents
From elementary school

Calliope mini angeschlossen am Laptop mit Materialien
Material for Calliope mini
- for use at school, e.g. for the organization of your lessons or an all-day program (GTA)
- for students in grades 3 to 7
- LINK to the material: Teaching-learning material - Calliope mini

Die App SratchJr im Einsatz.
Material for ScratchJr
- To develop first programs such as stories and games using a block-based programming language
- for students in grades 3 to 5
- LINK to the material: Teaching-learning material - ScratchJr
Material for Internet game

Beispielskizze aus dem Material des Internetspiels
- To understand the structure and operation of the Internet by having students take on the roles of Internet components and act out various scenarios, such as sending a message over the Internet.
- for students in grades 3 to 6
- LINK to the material: Teaching-learning material - Internet game
Further material on computer literacy in elementary school
- In the online course Informatic Education in Elementary School , material on informatic education in elementary school is shared both from the project TUD-Sylber2 at the Chair for Didactics of Computer Science and links to videos, materials and background information from other projects, actors and universities.
- Links to Material - Elementary School
From secondary level I

Die Scratch Programmierumgebung und das erste Spiel
Materials for the Scratch Workshop
- To develop first programs such as stories and games using a block-based programming language
- for students in grades 6 to 8 and beyond
- Link to the workshop materials: Teaching-learning material - Scratch

Eine kleine Schach-KI ganz ohne Computer trainieren.
Material on the subject of AI
- for use at school, e.g. for the organization of your lessons or an all-day program (GTA)
- for students in grades 10 to 12
- LINK to the material: Teaching-learning material - Workshop KI

Die AppInventor Programmierumgebung und das Ergebnis auf dem Tablet
Materials for the AppInventor Workshop
- To develop apps for mobile devices using a blockchain-based programming language
- for students in grades 9 to 10 and beyond
- Link to workshop materials: Teaching-learning material - AppInventor
From secondary level II

Programmieren mit der CMU-Grafikbibliothek
Handouts for the first steps with the CMU CS Academy
- for the introduction to programming with Python
- for students in grades 10 to 12
- Link to the handouts: Teaching-learning material - CS Academy