Projects
- Immersive technologies
- Psychology, cognitive science and therapy
- Museums and education
- Visualisation and Human-computer Interaction
- Artistic collaborations
MUMR |
Multi-User Mixed Reality framework for rapidly creating architectural scale co-located multi-user mixed reality experiences |
Capture and display of dynamic environments using handheld, tracked RGB-D cameras |
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Virtual Reality tools for cleaning, labelling segmenting and editing massive point clouds in VR |
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Virtual Reality Treatments for Anxiety Disorders |
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Overcoming Anxiety: Psychotherapy in Shared Virtual Reality with generative AI systems |
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Behaviour in Context |
Full-body VR for studying impact of embodied, embedded, extended and enacted behaviour on contextual decision making and affective response. Also explores use of performative full-body VR for systemic constellation therapies. |
ANIMA |
Animating Museum Artefacts. Capturing, documenting and presenting museum artefacts whose purpose and value is only revealed when they are performed or used, such as medical or scientific devices, musical instruments, puppets or toys. |
An interactive and immersive exhibition showcasing current and historical data science at TU Dresden. |
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Exploring the application of Multi-User Mixed Reality in the classroom. |
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XR Neuro | Immersive visualization of activation patterns and in brain scans |
XR Theatre | Mixed reality tools and interfaces for theatre stage productions |
XR Micro |
With CASUS, live control of microscope and performing laser ablation in virtual reality |
XR for human-in-the-loop prototyping of large-scale complex systems and structures |
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XR interfaces for training, testing and control of robots |
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Sculpting, painting and performing of full-body avatars in virtual reality |
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In collaboration with TUD Chair of Foundations in Art and Architecture (Prof. Henning Haupt), a large-scale multi-user mixed reality experience in the former Robotron Kantine, February 2023 |
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Sonic Structures |
Experiments in 4E Sound and Music. Using multi-user XR to transform sound and music into visual structures, we explore sonic experience through the lens of "4E cognition" - an activity that is fundamentally embodied, enactive and embedded and extended through space. |
What |
Exhibition by icelandic artist Elín Hansdóttir, as part of the Schering Stiftung program Common Ground fostering creative collaborations between artists and scientific institutions. |
La Dispersion du Fils |
360° omnistereoscopic real-time projection, with Jean Michel Bruyère, Delphine Varas and Thierry Arredondo |